Section 1: Introduction to the world of djing
-The musical evolution
-The world of EDM
-The Acoustic World
-The Analog World
-The Digital World
-Music Production Overview
-Machines Evolution
-What is a DJ
-Types of DJs
-The DJ Missions
-The line-up and time-table
-The world of EDM
-The Acoustic World
-The Analog World
-The Digital World
-Music Production Overview
-Machines Evolution
-What is a DJ
-Types of DJs
-The DJ Missions
-The line-up and time-table
Section 2: Music Knowledge
-The 7 Elements of Music
-Understanding Different Music Genres
-Critical Listening
-Sound Analysis
-Song Edits
-Song Structures
-Measurments and Phrasing
-Music and Social Movements
-Understanding Different Music Genres
-Critical Listening
-Sound Analysis
-Song Edits
-Song Structures
-Measurments and Phrasing
-Music and Social Movements
Section 3: Music Selection and Library Management
-Music File Formats
-Audio Quality and Resolution
-Building a Music Library
-Downloading Good Quality Music
-Organizing and Tagging Music
-Audio Quality and Resolution
-Building a Music Library
-Downloading Good Quality Music
-Organizing and Tagging Music
Section 4: Music Theory and Harmonic Mixing
-Human Hearing
-Frequencies and Pitch
-Octave
-Notes Names
-Scales and Keys
-Types of Scales
-Software and Key Analysis
-Circle of Fifth
-Harmonic Scales
-Relative and Parallel Scales
-The Camelot Wheel
-Alphanumeric and Classic Mode
-Energy Control
-Keys Feeling
-Frequencies and Pitch
-Octave
-Notes Names
-Scales and Keys
-Types of Scales
-Software and Key Analysis
-Circle of Fifth
-Harmonic Scales
-Relative and Parallel Scales
-The Camelot Wheel
-Alphanumeric and Classic Mode
-Energy Control
-Keys Feeling
Section 5: Gear Overview and Routing
-Digital DJ Overview
-Standalone Machines
-CDJ Players
-The Mixer
-Samplers and Effect Units
-Audio and Digital Cables
-Routings, Connections, and Links.
-Headphones and Monitors
-Inputs and Outputs
-Mono vs. Stereo Sound System
-Software and Phone applications
-Standalone Machines
-CDJ Players
-The Mixer
-Samplers and Effect Units
-Audio and Digital Cables
-Routings, Connections, and Links.
-Headphones and Monitors
-Inputs and Outputs
-Mono vs. Stereo Sound System
-Software and Phone applications
Section 6: Understanding Functionality
-The Main Screen
-Source of Music
-The Playlist
-Searching
-Into and Link Info
-Sorting Tracks
-Players Settings
-The Main Windows
-The big Knob
-Zooming and Changing Grids
-Taglist
-Track Filter
-Shortcuts
-Cue and Play Buttons
-Autocue and Time Mode
-Quantize and Settings
-Loop Section
-Memory Cue
-Direction and Slip Reverse
-Slip
-The Pad Section
-The Jog Wheel
-Pitch Fader
-Tempo Control
-Master Tempo
-Beat Sync, BPM Sync, and Key Sync
-The Mixer Overview
-Source of Music
-The Playlist
-Searching
-Into and Link Info
-Sorting Tracks
-Players Settings
-The Main Windows
-The big Knob
-Zooming and Changing Grids
-Taglist
-Track Filter
-Shortcuts
-Cue and Play Buttons
-Autocue and Time Mode
-Quantize and Settings
-Loop Section
-Memory Cue
-Direction and Slip Reverse
-Slip
-The Pad Section
-The Jog Wheel
-Pitch Fader
-Tempo Control
-Master Tempo
-Beat Sync, BPM Sync, and Key Sync
-The Mixer Overview
Section 7: Beatmatching and Phrasing
-Understanding the Tempo
-Beats and Bars
-Phrases Matching
-Counting
-Pitch Fader Control
-Tempo Calculation
-Controllers vs. Players Jog Wheel
-Jog Wheel Control
-Beatmatching Techniques
-Old School Beatmatching
-Beats and Bars
-Phrases Matching
-Counting
-Pitch Fader Control
-Tempo Calculation
-Controllers vs. Players Jog Wheel
-Jog Wheel Control
-Beatmatching Techniques
-Old School Beatmatching
Section 8: Rekordbox - The Export Mode
-Rekordbox Overview
-Preferences
-Players
-The Browser
-Search Engine
-Shortcuts
-Creating a Workflow
-Creating Playlists
-Playlist Palette
-Organize and Prepare your Music
-The second Browser
-Info
-Waveform and Grids
-Fixing the Grids
-Hot Cues
-Memory Cues
-Looping
-Hot Cue Loop
-Memory Loop
-Exporting Music
-Sync Manager
-Device Setting
-Preferences
-Players
-The Browser
-Search Engine
-Shortcuts
-Creating a Workflow
-Creating Playlists
-Playlist Palette
-Organize and Prepare your Music
-The second Browser
-Info
-Waveform and Grids
-Fixing the Grids
-Hot Cues
-Memory Cues
-Looping
-Hot Cue Loop
-Memory Loop
-Exporting Music
-Sync Manager
-Device Setting
Section 9: Rekordbox - The Performance Mode
-The Players
-Browsing and Loading Music
-The Mixer
-Beat FX
-Color FX
-Release FX
-Sampler
-The Pads Section
-Fixing the Grids
-The Players
-Preparation and Performance
-Cueing
-Controllers connection and Mappings
-Stem Separation Engine
-Browsing and Loading Music
-The Mixer
-Beat FX
-Color FX
-Release FX
-Sampler
-The Pads Section
-Fixing the Grids
-The Players
-Preparation and Performance
-Cueing
-Controllers connection and Mappings
-Stem Separation Engine
Section 10: Audiology, EQ, and Filters.
-What is Audio
-Physics of Sound
-Spectrum of Hearing
-Threshold of Hearing
-The 3 Bands
-The Low Frequencies
-The Mid Frequencies
-The High Frequencies
-The Equalizer
-EQ Curves
-Mixing Frequencies
-The Filter
-Action on Time
-Create Transitions
-Stem Separation Engine
-Physics of Sound
-Spectrum of Hearing
-Threshold of Hearing
-The 3 Bands
-The Low Frequencies
-The Mid Frequencies
-The High Frequencies
-The Equalizer
-EQ Curves
-Mixing Frequencies
-The Filter
-Action on Time
-Create Transitions
-Stem Separation Engine
Section 11: Mixing techniques
-Under Air Preparation
-Tempo Calculation
-Trim Control
-The Mixing Point
-The Starting Point
-Mashup Techniques
-Phrases Calculation
-Beatmatching Techniques
-Volume control
-Equalization and transitions
-How to read and understand the waveform.
-Stem Mixing
-Tempo Calculation
-Trim Control
-The Mixing Point
-The Starting Point
-Mashup Techniques
-Phrases Calculation
-Beatmatching Techniques
-Volume control
-Equalization and transitions
-How to read and understand the waveform.
-Stem Mixing
Section 12: Audio Effects
-Sound Color FX Overview
-Time Based Effects
-Overview
-Release FX Overview
-Space
-Dub Echo
-Sweep
-Noise
-Crush
-Filter
-Delay
-Echo
-Ping Pong
-Spiral
-Reverb
-Trans
-Filter
-Flanger
-Phaser
-Pitch
-Slip Roll
-Roll
-Vinyl Brake
-Helix
-How to Work with Effects
-Coloring and Transitions
-Time Based Effects
-Overview
-Release FX Overview
-Space
-Dub Echo
-Sweep
-Noise
-Crush
-Filter
-Delay
-Echo
-Ping Pong
-Spiral
-Reverb
-Trans
-Filter
-Flanger
-Phaser
-Pitch
-Slip Roll
-Roll
-Vinyl Brake
-Helix
-How to Work with Effects
-Coloring and Transitions
Section 13: Advanced Mixing Techniques
-Effects and FX Units
-Looping and Sampling
-EQ and Filter Techniques
-Advanced Transition Methods
-Different Tempo Mixing
-Different Genre Mixing
-Drop Mix
-Looping and Sampling
-EQ and Filter Techniques
-Advanced Transition Methods
-Different Tempo Mixing
-Different Genre Mixing
-Drop Mix
Section 14: Performance and Crowd Interaction
-Learning the Venue
-Reading the Crowd
-Building a Pro DJ Set
-Live Remixing and Mashups
-Engaging with the Audience
-Dealing with DJ Gigs and Bookings
-Reading the Crowd
-Building a Pro DJ Set
-Live Remixing and Mashups
-Engaging with the Audience
-Dealing with DJ Gigs and Bookings
Section 15: Practicing and tests
-DJing Preparation
-Digital DJ Performance
-Club Standard Performance
-Club Mode with Lighting Performance
-B2B Performance
-Digital DJ Performance
-Club Standard Performance
-Club Mode with Lighting Performance
-B2B Performance
Section 16: Music Business
-Branding and Image
-Setting Rates and Contracts
-Building and Online Presence
-Online Promotions
-Networking in the industry
-DJing as a Career
-Social Media Strategy
-PR and Media Relations
-Navigating the Global DJing Scene
-Artist Name and Logo
-The Successful Blueprint
-Bookings Management
-Music Platforms and Distributors
-Setting Rates and Contracts
-Building and Online Presence
-Online Promotions
-Networking in the industry
-DJing as a Career
-Social Media Strategy
-PR and Media Relations
-Navigating the Global DJing Scene
-Artist Name and Logo
-The Successful Blueprint
-Bookings Management
-Music Platforms and Distributors